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Might and Magic VII: For Blood and Honor : ウィキペディア英語版
Might and Magic VII: For Blood and Honor

''Might and Magic VII: For Blood and Honor'' is a role-playing game published in 1999 by 3DO and developed by New World Computing. The game follows on from both the events of Heroes of Might and Magic III (a prequel to ''Blood and Honor''), and those of Might and Magic VI: The Mandate of Heaven. Players form a party of four characters who win a castle in a scavenger hunt and soon become embroiled in political events on the continent of Antagarich, in the world of Enroth, before eventually choosing one of two paths and working alongside a number of characters, whose storyline continues on from the events of of Might and Magic III: Isles of Terra. The game, Might and Magic VIII: Day of the Destroyer is a sequel to ''Blood and Honor''.

==Gameplay==
While much of the gameplay remains the same as it was in ''Mandate of Heaven'', a few improvements and changes were made to a number of prominent parts of the game. Character creation in ''Blood and Honor'' received an update from it predecessor by now allowing players to chose a race for each character out of the following four - Humans, Elves, Dwarves and Goblins - while also adding in three new classes to choose from alongside the pre-existing ones - Thief, Monk and Ranger. The skill system also received a major change, with the inclusion of new skills and a new level of expertise - Grandmaster - but also becoming more restrictive than that of the previous title; a character's class not only determines what skills they can learn but now also puts a cap on the level of expertise it can be trained to, meaning that while a Thief could become a Master of the Sword Skill, a Knight can train the skill up to Grandmaster. The change to the skill system, also affects the Magic system of the game, in that while some spells have been removed and new ones included, a character's level of expertise in a school of magic determines what spells can be learned, with weaker spells gaining more bonuses upon training to higher levels of expertise; an example of this new system comes with the "Fly" spell, which only Masters of Air magic can learn, but who can gain the benefit of not draining magic points upon attaining Grandmaster of Air. Along with these changes, the game includes an update to the graphical appearances of enemy sprites, character models and items.
Beside the changes, the game features new additions. The first is the inclusion of making two notable choices, in regards to the political conflict between the elves and humans within the story. While one choice encountered is entirely optional but can determine the fate of their party's realm if completed within a set time limit, the other has a more profound impact on the story and is mandatory; the player has to make a decision on this choice in order to progress in the game's story. This ultimate choice, in regards to finding a successor to Harmondale's Arbiter (the game's version of the Seer from the previous title), defines which path - Light or Dark - the party takes for the rest of the game, affecting certain aspects. Along with a minor but permanent change of colour on the game display (white for Light, black for Dark), a number of additional quests become available for their chosen alignment, while the city of that respective path is friendly to the party and their rival is not; if Light is chosen, guards in all Darkness-aligned towns become hostile towards the player and vice-versa. One major noticeable effect of this choice comes down to the Promotion quest system; while characters can earn a promotion to a more advanced tier of their chosen class without taking a path, proceeding to the second and final tier does requires such a choice, effectively leaving such promotions unavailable until later in the game, while determining what sort of quest they get in order to earn it and the title they receive as a result. For example, a Paladin who becomes a Crusader can later become either a Hero if they choose the Light path or a Villain if they chose the Dark path.
The other major addition to the game is the minigame of Arcomage, which is tied in to two side-quests, in which players have to obtain a set of Arcomage cards and then play the game in all of the taverns in Antagarich. When playing the minigame, both sides having their towers pre-set to a certain height, are given a wall, and then achieve one of two specific victory conditions set out by each tavern: either get a tower to a certain height, or destroy your opponent's tower. Players take turns to either play a card, or discard it, until one side achieves victory via one of the conditions set out.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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